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Re:How JavaScript works: Event loop and the rise of Async pr... by dboreham on Saturday October 14, 2017 @09:54AM (#15472175)
Yes, although to be fair they tend to do that because kernel threading never quite does what it needs to do (e.g. doesn't scale to the # threads applications need these days).

Your comment is spot on though: I'm only aware of two modern implementations that really work : Erlang and Go.

Re:How JavaScript works: Event loop and the rise of Async pr... by pcwalton on Saturday October 14, 2017 @12:25PM (#15472862)
Kernel threading does scale to the number of threads applications need these days.

What can be slow are context switches, but they aren't slow in absolute terms. The vast majority of applications, including Web servers, are perfectly fine with 1:1 threading.

Re:How JavaScript works: Event loop and the rise of Async pr... by dozzie on Saturday October 14, 2017 @01:05PM (#15473055)
It doesn't really scale. Kernel level threads are quite expensive in the terms of memory. Erlang's processes take up few hundred bytes. It's rare to have dozen thousands of kernel-level threads running on Linux, while it's quite common for Erlang servers to have that many processes.
Re:How JavaScript works: Event loop and the rise of Async pr... by api on Saturday October 14, 2017 @01:51PM (#15473290)
Anyone know if this is better in Alpine Linux with musl libc and smaller stacks?
Re:How JavaScript works: Event loop and the rise of Async pr... by dozzie on Saturday October 14, 2017 @02:07PM (#15473364)
It's not really up to a distribution to lessen this cost. Large part of it is what task descriptor in the kernel takes.

Also, if nothing else, you'll run out of PID numbers, as they're usually still 16 bits, even today, though there was a kernel compilation option to change that, from what I remember.

Re:How JavaScript works: Event loop and the rise of Async pr... by bluetech on Sunday October 15, 2017 @05:16AM (#15476465)
It can be changed at runtime. From proc(5), system wide limits:

/proc/sys/kernel/pid_max

> PID_MAX_LIMIT, approximately 4 million

/proc/sys/kernel/threads-max

> FUTEX_TID_MASK (0x3fffffff), [approximately 1 billion]

For per-process limit, increase RLIMIT_NPROC.

Re:How JavaScript works: Event loop and the rise of Async pr... by pcwalton on Sunday October 15, 2017 @01:05PM (#15477984)
> Large part of it is what task descriptor in the kernel takes.

4K for kernel stacks, only 2K with future work. That's really not much space at all if you're doing anything interesting with those threads.

> Also, if nothing else, you'll run out of PID numbers, as they're usually still 16 bits, even today

Not for a very long time.

Re:How JavaScript works: Event loop and the rise of Async pr... by pgwhalen on Saturday October 14, 2017 @01:48PM (#15473277)
I wrote a server application that runs with about a million goroutines and performs quite well. It's not a webserver, but it responds to "requests" within hundreds of micros. Surely this would not be possible with OS threads.
Re:How JavaScript works: Event loop and the rise of Async pr... by kuschku on Saturday October 14, 2017 @12:01PM (#15472725)
And the go implementation is also significantly broken, as evidenced by the namespace issue a while ago. https://news.ycombinator.com/item?id=14470231
Re:How JavaScript works: Event loop and the rise of Async pr... by edem on Sunday October 15, 2017 @05:10AM (#15476457)
Then look at what Clojure is capable of.
Re:How JavaScript works: Event loop and the rise of Async pr... by xroche on Saturday October 14, 2017 @12:27PM (#15472876)
Threads do scale. On Linux, O(1) scheduler solved this non-issue a long time ago.
Re:How JavaScript works: Event loop and the rise of Async pr... by signa11 on Saturday October 14, 2017 @12:57PM (#15473008)
> Threads do scale. On Linux, O(1) scheduler solved this non-issue a long time ago.

yup they do.

till you start making sure that your code doesn't end up with deadlock, data-corruption, races, performance issues due to lock-contention etc. etc. designing efficient locking schemes is notoriously hard alternating between:

- too coarse grained : resulting in serializing activities which could have (should have) proceeded in parallel, thereby sacrificing performance and scalability.

or

- too fine grained: with space+time for lock operations sapping performance, error recovery and not to mention understanding etc. etc.

In the former we have the dragons of deadlock and livelock roaming freely, and in the latter we have race conditions. Somewhere in between is a razor's edge which is both efficient and correct.

Almost always, things start with ‘one big lock around everything’ and the vague hope that performance might not be abysmal. When that is dashed, big lock gets broken up, and the prayer is repeated. Each iteration increasing complexity and decreasing lock-contention, and hopefully with some luck, modest performance gain as well.

remember this:

What do we want ?

Now !

When do we want it ?

Fewer race conditions !

have fun :)

Re:How JavaScript works: Event loop and the rise of Async pr... by throwme211345 on Saturday October 14, 2017 @08:52PM (#15475213)
I see your design is lacking and your fud quotient is high. Good on you!
Re:How JavaScript works: Event loop and the rise of Async pr... by cheez on Sunday October 15, 2017 @01:10PM (#15478004)
Yep. This was my reaction as well. Threads are fine.
Re:How JavaScript works: Event loop and the rise of Async pr... by morecoffee on Saturday October 14, 2017 @01:10PM (#15473087)
Having high numbers threads and switching between threads are different things. There is still a huge constant in front of that O(1) scheduler that makes it unattractive.
Re:How JavaScript works: Event loop and the rise of Async pr... by staticassertion on Saturday October 14, 2017 @01:48PM (#15473279)
Spin up 100k threads on linux vs 100k actors in erlang.