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Re:Open Source Game Clones by hutzlibu on Friday October 13, 2017 @05:13PM (#15469277)
Those projects are good, but I think it is a bit sad, that the open source movement allmost only manages to produce clones of games and not a new one. Well, let's see, if I can change that one day ... lot's of ideas, but not the time, nor money at the moment. Common problem, I suppose ;)
Re:Open Source Game Clones by krapp on Friday October 13, 2017 @06:39PM (#15469675)
To be fair, creating a new game that's good takes a lot more talent across a lot more domains of expertise than your average FOSS hacker might appreciate. The code is just one part of it - you've got art, music, level design, story possibly, it can be as complicated as making a movie.

Cloning an existing game is easier.

Re:Open Source Game Clones by lloeki on Friday October 20, 2017 @11:19AM (#15516457)
If people want to try their hand at it, I recommend them to try to participate in game jam warm-ups, such as MiniLD[0] for Ludum Dare. Getting your feet wet gives quite some hint at the scope of things you have to handle.

[0]: http://ludumdare.com/compo/minild/

Re:Open Source Game Clones by rpdillon on Saturday October 14, 2017 @10:49AM (#15472392)
I recently discovered Argentum Age, a high-quality, fully open-source game that is certainly inspired by other games, but also feels quite novel in many ways. My understanding is that it has some of the same folks that have worked on Battle for Wesnoth, so I have every confidence that the team can execute on their vision.

http://argentumage.com/

Re:Open Source Game Clones by tabletiptop on Saturday October 14, 2017 @06:55AM (#15471637)
Game design is a broad study and difficult to do well. Programming a game based on an existing design is the easy part.