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Re:An open source re-implementation of RollerCoaster Tycoon 2 by jandrese on Thursday October 12, 2017 @10:42PM (#15462936)
My understanding is that it was all assembly because he was reusing a lot of code from earlier projects that were written for extremely limited machines.

It's still an impressive achievement. The latest SimCity can't simulate as many people as RCT before crapping itself, even on a machines a million times faster.

Re:An open source re-implementation of RollerCoaster Tycoon 2 by meddlepal on Friday October 13, 2017 @12:50AM (#15463344)
The latest SC is kind of a tech experiment in how it works with per-Sim management. Older SimCity iterations are fine on new machines.