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Re:Old School Color Cycling with HTML5 by jacquesm on Sunday July 25, 2010 @04:25PM (#1546252)
What is interesting here is that the limited environment actually spawned a level of creativity that is unique to the era, once you have 24 bit colour and gobs of memory coupled with CPUs that would shame a supercomputer from not all that long ago you focus on different things rather than on getting the most out of such a limited environment.

To some extent mobile computing may revive this sort of sentiment. The 'demo scene' is another place where people still do absolutely amazing things with very restricted systems and/or environments.

Maybe there could be some kind of revival of this, webpages under 1K in size or something like that.

Re:Old School Color Cycling with HTML5 by yason on Monday July 26, 2010 @04:52AM (#1547492)
Limitations are the inherent part of any art.

The art shines and becomes visible only through the limitations; that's why many artists choose to limit their technique, be it pointillist painting, writing 6510 assembly, drawing 32-color bitmaps, or programming a computer which has limitless limitations for the programmer to choose from.

You could replace painting realistic-looking objects with simply taking photographs, which seemingly does the same: reproduce an original setting in most realistic-looking way. But that isn't painting anymore, that takes away the art. In fact, photography is a whole another art: while it shares many basic principles with painting, the art of photography is very different from what makes painting an art.

Re:Old School Color Cycling with HTML5 by chaosmachine on Sunday July 25, 2010 @06:40PM (#1546523)
Mobile computing isn't that far behind regular computing. We've already got 1ghz 3D accelerated phones with hd screens. Retro may be coming back, but the motivation isn't lowspec hardware, it's low budgets and nostalgia.