Limitations are the inherent part of any art.
The art shines and becomes visible only through the limitations; that's why many artists choose to limit their technique, be it pointillist painting, writing 6510 assembly, drawing 32-color bitmaps, or programming a computer which has limitless limitations for the programmer to choose from.
You could replace painting realistic-looking objects with simply taking photographs, which seemingly does the same: reproduce an original setting in most realistic-looking way. But that isn't painting anymore, that takes away the art. In fact, photography is a whole another art: while it shares many basic principles with painting, the art of photography is very different from what makes painting an art.
Re:Old School Color Cycling with HTML5
by chaosmachine on Sunday July 25, 2010 @06:40PM
(#1546523)
Mobile computing isn't that far behind regular computing. We've already got 1ghz 3D accelerated phones with hd screens. Retro may be coming back, but the motivation isn't lowspec hardware, it's low budgets and nostalgia.
To some extent mobile computing may revive this sort of sentiment. The 'demo scene' is another place where people still do absolutely amazing things with very restricted systems and/or environments.
Maybe there could be some kind of revival of this, webpages under 1K in size or something like that.