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Re:Introducing Oculus Go, Plus Santa Cruz Updates by criddell on Wednesday October 11, 2017 @04:50PM (#15453348)
Do you think mainstream acceptance is inevitable, or do you think it could end up being like 3d is today? By that, I mean 3d has some hardcore fans and many of us seek it out occasionally, but it isn't part of my typical day.

AR is more interesting, especially if it can get to contact lens size.

Re:Introducing Oculus Go, Plus Santa Cruz Updates by sago on Wednesday October 11, 2017 @08:35PM (#15454773)
> Do you think mainstream acceptance is inevitable

No. But that's not to say I don't think it will happen. And if / when it does happen, it will appear to have been inevitable (things tend to feel that way in hindsight)!

> do you think it could end up being like 3d is today

3D is a good analogy. Like 3D, unless there are some unique and only VR experiences, it will be a nerdy way of consuming content that is adequate (or even higher fidelity) on regular kit.

Lowering the price / making the form factor more convenient, can't hurt. But I'm not convinced that what the problem is at the moment.

When we talked to non-VR consumers (it's been a couple of years, but intuitively I can't imagine much has changed), the response was more "why would I want to put that thing on my head?", rather than "does it have to have a wire?" Price was a big turnoff, admittedly, but I fear a drop in price alone will simply mean it ends up in the 'barely used gaming peripheral' cupboard with your light gun, your dance mat and your steering wheel.

I would be very surprised if its success comes purely from being a peripheral used by gamers.