Re:Ask HN: What non-work task have you automated?
by shostack on Wednesday October 11, 2017 @05:15PM
(#15453549)
On the video game kick, I remember needing to do a massive number of laps in Gran Turismo 3 to unlock something.
Turns out the low-tech solution of using an insanely fast car (Escudo), taping down the controller's gas button and just letting it do laps while grazing the wall worked. Some time later I looked back and had won.
Re:Ask HN: What non-work task have you automated?
by djhworld on Thursday October 12, 2017 @03:45PM
(#15460732)
I remember using a rubber band to tie the thumbstick of my Xbox controller in a forward position when playing Morrowind.
This made your character run into a wall, but keep running on the spot, thus levelling up your "athletics" stat.
Re:Ask HN: What non-work task have you automated?
by ian0 on Wednesday October 11, 2017 @08:36PM
(#15454775)
Super speedway endurance, to get the polyphony formula one car perhaps :) I also had the same strategy.. Very handy as the car was one of 4 randomly gifted and that was one boring track.
Re:Ask HN: What non-work task have you automated?
by cloverich on Wednesday October 11, 2017 @06:56PM
(#15454282)
I also did this! I think I set the throttle to be controlled by the joystick, then used a rubber band to keep it going. It was so very satisfying for such a low tech solution, and I think the prize was the car I really wanted. Fun memory.
Re:Ask HN: What non-work task have you automated?
by nness on Wednesday October 11, 2017 @07:41PM
(#15454524)
Similarly, the game "Hyper Light Drifter" had a number of challenges, and even a pretty hefty achievement, which required the character to dash really quickly without touching any boundaries.
On PC, you could use a keyboard script to repeatedly press the dash key every 500ms and steer with the mouse. Something that was pretty difficult with a controller.
Re:Ask HN: What non-work task have you automated?
by makenova on Sunday October 15, 2017 @02:36AM
(#15476157)
I loved this game! I got the achievement by going back and forth in the same spot. I used a dual shock controller.
I captured video input with a simple python+QT script and emitted a button-press whenever the screen flashed. The best part was that the script didn't interfere with my controller - I could run around the area opening chests and battling random encounters, all the while getting closer to the 100-contiguous-dodges prize!
Sure - a memory editor would have had the same effect in 5% of the time - but this was _way_ more rewarding.