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Re:Video Games Satisfy Basic Human Needs by jerf on Monday October 09, 2017 @01:29PM (#15435735)
A healthy, well-adjusted individual (which I mean in the psychological sense) notices that GTA and video games in general are very nearly morally null. At best you can create a rather strained line between "desensitization" and the possibility that you will do something bad in the future, which I call strained not so much because it's impossible but just because someone trying to condemn bad behavior in GTA would really like a more solid argument than that, not based in so many assumptions and second-order effects. And if it's that bad you'd like to be able to show a clear line between the rise in play and a rise in violent crime when, if anything, the opposite has occurred. (Which is probably not causal based on this issue. But still, the opposite has occurred, which makes the argument about how bad GTA is even more strained and difficult to make.)

I play GTA and such as videogames, not as morality simulators, because as morality simulators they fail, because there is hardly any moral theory that applies to them. Utilitarianism doesn't tell me to be moral in GTA, because the utiles in my accidentally running down a pedestrian simply because I got impatient at a red light and just drove anyhow is null. Deontological ethics doesn't tell me to take good care of numbers in a computer, unless you adopt a set of rules that says otherwise purely in the name of being contrary for this post alone. (In which case I'd also like you to analyze the ethics of the numbers you changed simply in the act of posting your contrary reply.) Consequentialism doesn't tell me to be concerned about the value of numbers in a computer; I would have higher regard for the health and well being of an individual bacterium than a pedestrian in GTA.

If you tried to read my personality by how I play GTA, you're going to get a very wrong reading, because I am well aware of how null the whole thing is, and I act accordingly. Nor do I find myself learning very much about myself. Nor do I find myself meditating on how flimsy the moral structure is constraining me, because GTA is not "just like the real world except for a few minor differences". It is utterly unlike the real world. It is completely unsuitable for any sort of moral analysis because in a very real way, the entire idea of morality applying to GTA is simply ludicrous, as ludicrous as the idea that I am a psychopath from a family of psychopaths because when we play chess with each other we kill, kill, kill without mercy or concern for how the poor chessmen feel.

Re:Video Games Satisfy Basic Human Needs by nuggety on Monday October 09, 2017 @06:57PM (#15438115)
Great comment. I think there is a too-literal approach in relating game worlds to the real world, when pretty much no one actually believes that. Instead, we realize at a very young age the differences between playing and real actions. Playing lets us explore feelings of power and powerlessness in a safe way, whether it's playing GTA, Cops & Robbers or Chutes & Ladders.

Even puppies understand play vs. reality because it is so fundamental. I don't know how anyone can buy the concept that mashing the A button on a controller is going to turn you into a murderer or reveal your truest self.

Re:Video Games Satisfy Basic Human Needs by naravara on Monday October 09, 2017 @02:31PM (#15436278)
>Deontological ethics doesn't tell me to take good care of numbers in a computer, unless you adopt a set of rules that says otherwise purely in the name of being contrary for this post alone. (In which case I'd also like you to analyze the ethics of the numbers you changed simply in the act of posting your contrary reply.) Consequentialism doesn't tell me to be concerned about the value of numbers in a computer; I would have higher regard for the health and well being of an individual bacterium than a pedestrian in GTA.

It runs afoul of some formulations of Virtue ethics, where the idea is to cultivate certain proclivities and habits/patterns of thinking and behaving that make you “virtuous.”

In this case, the argument is that diminishing your capacity for empathy/compassion and gratifying violent or anti-social impulses are bad for you.

Re:Video Games Satisfy Basic Human Needs by whatshisface on Monday October 09, 2017 @03:06PM (#15436521)
Virtue ethics, deontological ethics and consequentialism can ultimately be shown equivalent, like three imaginary computers shown to be turing-equivalent. Here's a really rough sketch: (the idea being that you can take any theory of ethics in one group and write it in the language of any other)

To implement virtue in duty: "You have a duty to act the actions of a virtuous person." To implement consequentialism in duty: "You have a duty to make a best-effort estimation of the outcomes, and choose the best."

To implement duty in virtue: "A virtuous person is one who knows these rules and lives by them." To implement consequentialism in virtue: "A virtuous person is one who always evaluates the possible outcomes, and chooses the best."

To implement duty in consequentialism: "Define 'good outcome' such that any good outcome is one where all of these rules were followed." To implement virtue in consequentialism: "The only truly valuable thing is personal virtue. Therefore, a 'good outcome' is one where you gain as much virtue-trait-stuff as possible."

Re:Video Games Satisfy Basic Human Needs by naravara on Monday October 09, 2017 @03:34PM (#15436755)
Not really. Utilitarians who try to find utilitarianism in other ethical schools can certainly do it, but it only makes sense to them as utilitarians. Deontologists generally don’t accept their formulations because their first principles are different, and that’s actually the key thing that people care about in discussions about ethics: the values that motivate them.

For most situations, all ethical schools of thought wind up with the same answer (unless you’re an Ayn Rand devotee). Those aren’t the interesting parts of ethical theory though, the places where they disagree are the margins where the actual theoretical work is being done.

Re:Video Games Satisfy Basic Human Needs by AmIFirstToThink on Monday October 09, 2017 @03:24PM (#15436679)
Just like it failed to deliver so far for humans, it would fail for the AI world.

All three approaches only work if one accepts them, and then goes on to implement them all the time, for all the decisions made. Not possible, hence evil in the world. Hence conservatism is correct. I have been wrong all my life. Any philosophical means to achieve a better world that assumes good humans being good all the time, or even most of the time, is doomed to fail.

Re:Video Games Satisfy Basic Human Needs by naravara on Monday October 09, 2017 @03:31PM (#15436732)
>and then goes on to implement them all the time, for all the decisions made. Not possible, hence evil in the world.

This is literally the problem virtue ethics was formulated to solve. It's less about the ideal decision and more about what virtues and habits you have cultivated in yourself.