Re:Microsoft gives up on Windows 10 Mobile
by zuminator on Monday October 09, 2017 @12:29PM
(#15435241)
Instead of paying per app, would make more sense to let devs keep 90% of store revenue, which would incentivize the development of apps that are actually popular and make money.
Re:Microsoft gives up on Windows 10 Mobile
by wlesieutre on Monday October 09, 2017 @12:45PM
(#15435378)
Hell, let developers keep 100% of store revenue, at least until you have a customer base.
It's not much worse for MS than 90%, and it makes a much nicer marketing story if you're trying to convince developers to get on your platform.
Re:Microsoft gives up on Windows 10 Mobile
by ssully on Monday October 09, 2017 @01:24PM
(#15435699)
It was a slight eye opener for me as a student at the time getting near graduation. The part of the workshop going through the app submittal and approval process was actually really interesting, but when it became clear that the bigger effort was to boost app numbers in the store things felt really dirty.
Either way that experience always comes up for me whenever people talk about the low quality of apps on the Windows store.
Re:Microsoft gives up on Windows 10 Mobile
by dabockster on Monday October 09, 2017 @02:01PM
(#15436023)
> "We have millions more apps than the competition."
> leaves out the fact that 99% of them are either web wrappers or low quality games
This is why we have confounding factors, kids.
Re:Microsoft gives up on Windows 10 Mobile
by wlesieutre on Tuesday October 10, 2017 @10:09AM
(#15441876)
Even with paying out this money for shovelware they never matched up to Apple's app store numbers.
I had a Surface Pro 3 at the time and there were maybe 10 apps worth using on a touchscreen. Eventually gave up and sold it to get a Mac and iPad.
Why spend $100,000 developing something one app when you could get 1000 for the same price?!