Re:Image Dithering: Eleven Algorithms and Source Code
by 05greg on Friday October 06, 2017 @03:23AM
(#15415000)
Dithering is still needed for most of sRGBs range, Frontier needed to do it in Elite Dangerous where banding was noticeable.
This paper: https://www.cl.cam.ac.uk/~rkm38/pdfs/boitard14hdr_colorspace...
compares the bit depth necessary for contouring due to quantisation to become imperceptible across a few encodings, most of them in the 10-11 bits per channel area.
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Re:Image Dithering: Eleven Algorithms and Source Code
by mark-r on Friday October 06, 2017 @09:21AM
(#15416553)
Thanks for the link. Some years ago I was shown a simple gradient that had noticeable banding on an 8-bit display; until that point I had believed that 8 bits was just beyond our ability to discriminate.