"Why would Rust change the syntax to say the same stuff?" Well, Rust is able to meet all of C's requirements while addressing one of C's big old warts: lexical analysis of C code is Very Hard. (e.g. if this particular build added "-DFOO" or "-Ibar/" to the command line then maybe there's a syntactical error or not).
This means that writing robust tools to analyze or modify C code is Very Hard. I don't know if this was an inspiration for Rust's syntax but regardless I'm thankful that they didn't try to reuse C syntax.
Most other successors to C (save perhaps C++) have taken on features that make them unable to write code that we have been able to write in C (bootloaders, OS kernels, interrupt routines, device drivers, etc). Teams had a really legitimate and mostly sane reason most of the time for saying "we couldn't possibly consider Java/Go/Python/etc because we won't be able to meet our product's latency requirements."
This change is much better IMO because there's a clear delineation between types and variables.
The same idea applies to function signatures, which are much clearer to me in Rust than in C/C++.
Rust kind of went in a different direction. Why? Understanding C syntax is pretty basic, there are a lot of C like languages. Why not be another one?
Personally, if every language was just a C variant I'd be happier. It would feel like "OK, I've got the basics down, let's go explore this dialect that added garbage collection and strings as real types" rather than "I want strings as real types, darn it, I need to go learn this Tcl language". That might be an extreme way to make my point, but I think it's clear, right?
* Assignment as an expression is bug-prone
* The precedence for the binary operators is wonky
* Optional braces in if statements make the grammar ambiguous and is also bug prone (the infamous Apple goto bug)
* The type-declaration syntax is convoluted and people need tools like cdecl to understand the more tricky ones.
* The cast syntax is ambiguous and resolving this ambiguity relies on adding dirty hacks to the lexer to tell the parser about type names.
Can be fixed without syntax change other than returning void.
> The precedence for the binary operators is wonky
But that's the precedence everyone is accustomed with. D enhance this by forbidding some non-parenthesized dangerous expressions.
> Optional braces in if statements make the grammar ambiguous and is also bug prone (the infamous Apple goto bug)
I've definately seen such bugs.
> The type-declaration syntax is convoluted and people need tools like cdecl to understand the more tricky ones.
This is fixed in languages that still feel C-like in syntax.
> The cast syntax is ambiguous and resolving this ambiguity relies on adding dirty hacks to the lexer to tell the parser about type names.
Yup.
Here's an example. When I was doing the GUI tools for BitKeeper 20 years ago I used Tcl because Tk was (and still is so far as I can tell) the best gui toolkit around. But Tcl? Holy moly, what a miserable language (with apologies, and respect to John O, it's miserable). So I got some compiler people to make a second, parallel, compiler that took what looked like C as input and compiled it down to Tcl byte codes.
Pingo! All the power of Tk but with a C-like language on top. And you can call the tcl library code and it can call you.
All open source at http://little-lang.org
I wish someone would take the ideas there and make a gcc/clang dialect that had all C stuff but added in a ref counter and real strings, etc.
Some ideas are not possible in C as they are possible in Go/Rust/other languages. With the years, some ideas become more mainstream and then get integrated into the new languages that arise. These new languages need to express ideas that were not expressible in C, and thus may be better served by adopting different syntaxes.
In short: the ideas at your disposition and the ergonomic with which you can express them is a function of the syntax used to represent them. Different languages focus on different ideas, and so it follows that different syntax might be warranted.
I tried playing with Rust and found the syntax to be off putting. I really wonder why each new language feels it is important to come up with a different syntax to say the same stuff. Go did a lot better than Rust in this respect, at least in my opinion.
It may be that appealing to C programmers isn't a thing any more, but if it is, then Rust could have done better. And, yes, I get that the syntax isn't the selling point of Rust, trust me, I get it. I just don't get why make people wade through some weird syntax when you don't need to.