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Re:Abseil: C++ Common Libraries by packetslave on Tuesday September 26, 2017 @03:34PM (#15341840)
The "Why Adopt Abseil" page does a pretty good job of laying out the value proposition:

http://abseil.io/about/philosophy

Re:Abseil: C++ Common Libraries by fish_fan on Tuesday September 26, 2017 @10:18PM (#15344377)
To take from javascript, this is a mix of underscore (utility) and, uhh, babel(?) for essentially polyfilling certain runtime features slated for future (hypothetical) approval.
Re:Abseil: C++ Common Libraries by tudelo on Tuesday September 26, 2017 @04:00PM (#15342041)
The text is so faint on this web page I hardly want to get through it...
Re:Abseil: C++ Common Libraries by andrewf on Tuesday September 26, 2017 @08:16PM (#15343826)
I'm having trouble reading your post, too!
Re:Abseil: C++ Common Libraries by tudelo on Friday September 29, 2017 @08:59AM (#15364804)
I wonder why? HN has very readable text.
Re:Abseil: C++ Common Libraries by evmar on Tuesday September 26, 2017 @06:05PM (#15342941)
I noticed that too, so I filed a bug in their repo: https://github.com/abseil/abseil.github.io/issues/46
Re:Abseil: C++ Common Libraries by dom0 on Tuesday September 26, 2017 @04:11PM (#15342102)
Reader view to the rescue
Re:Abseil: C++ Common Libraries by aaroninsf on Tuesday September 26, 2017 @04:36PM (#15342287)
It's a sad commentary that this is now the de facto correct answer.

Optics => default to _Designer view_. Superflat everything; no affordances.

Pretty! Clean! Broken.

Re:Abseil: C++ Common Libraries by hydrogen18 on Tuesday September 26, 2017 @06:19PM (#15343070)
Readable text is overrated in 2017.