Re:Building multiplayer games with Socket.io and HTML5 Canvas
by XCSme on Saturday September 23, 2017 @11:48AM
(#15320239)
If you don't mind performance, using socket.io gives you stay-alive on the ws connection. If you don't mind writing the 5 lines of code it takes to implement stay-alive for normal websockets then socket.io makes no sense anymore.
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