News for hackers. Stuff that matters.
Re:A High-End Mover Dishes on Truckstop Hierarchy, Rich Peop... by rdiddly on Friday September 22, 2017 @04:12PM (#15315376)
I used to load trailers for RPS, which became FedEx Ground. Described it to people the same way, too - "like real-life Tetris." Only it was even more like Tetris because of the time pressure and randomness. If you waited too long trying to build the perfect tier your chute might fill up, triggering a sensor that stops the whole line, and earns you derision from the other handlers and a visit from the manager to see what's wrong.

And we didn't have an idea of the complete contents in our heads ahead of time either; we just had to deal with whatever came down the chute one piece at a time. (Though you might be able to store 5-6 pieces off to the side, but that gets clumsy fast.)

One strategy to try to accommodate that randomness would be to have a lower row for one size-range, progressing horizontally, then another row on top of that in the same tier, for some other size-range. Going even further you could even start a second tier in front of that, with two more sizes. But that also could screw you if the one in front (or on top) starts to get too far ahead of the one behind (or on the bottom). Then you're back to setting packages aside and tripping on shit...

Re:A High-End Mover Dishes on Truckstop Hierarchy, Rich Peop... by schoen on Friday September 22, 2017 @05:04PM (#15315784)
That's interesting! How did the items get into the chute? Is there any possibility that someone could have used some software to simulate the packing problem and then organize the sequence of incoming items in order to make them more easily packable?
Re:A High-End Mover Dishes on Truckstop Hierarchy, Rich Peop... by rdiddly on Friday September 22, 2017 @05:38PM (#15316082)
Oh that would be brilliant - as far as I know it was whatever order they came off of the truck they were unloaded from. Basically up at the top of the building near the roof was a conveyor belt running a rectangular or oval path around the building. It was fed from another wing where incoming stuff was unloaded onto it. All the chutes were connected to it, leading down to the various truck bays where outbound trailers were parked. Barcode readers up top would read each package's destination, and when it got to the right chute, a mechanical arm would push it into the chute. Actually worked surprisingly well, in retrospect (this was the mid-90s).

You'd have to get full dimensional info about each package... probably not that hard. But to change the order, you've now got a storage problem. Where previously your analysis was confined to just one package, now you're dealing with groups of N packages, and depending how far you want to take the optimization, N could be as big as "all packages destined for that truck." So maybe you have some kind of sort area between the inbound & outbound areas. Or maybe you use the conveyor itself as the storage - i.e. if something is out of order, it just makes a circuit around the building until its turn comes. That would probably require a bigger/longer conveyor, and to compensate for lower "density" of chute-appropriate packages, it would have to move faster.

Suddenly this seems akin to the problem of optimizing spinning disc drives, starting from slow ones in the old days and moving forward. What you're essentially calling for is something akin to random access, but instead of bytes we're accessing packages!

Edit: Or the hybrid version: you create multiple, smaller sorting areas somehow, one for each bay, located near the bay.

Re:A High-End Mover Dishes on Truckstop Hierarchy, Rich Peop... by schoen on Friday September 22, 2017 @06:06PM (#15316290)
Sounds like a pretty fun set of problems!