Re:Bringing the web up to speed with WebAssembly
by ChrisSD on Friday September 22, 2017 @12:28PM
(#15313579)
There are various drawing surfaces on the web that don't involve interacting with the DOM (canvas, webgl, etc).
I'm not sure what you mean about the IDE? Webassembly won't restrict what source language you use so you'll be able to use any IDE that supports your chosen language. And that would include Flash and its tools if someone writes a compiler.
Re:Bringing the web up to speed with WebAssembly
by hdhzy on Friday September 22, 2017 @03:10PM
(#15314891)
I mean Flash had a dedicated IDE. WebAssembly can be compared to ABC (ActionScript Bytecode) not to Flash.
Re:Bringing the web up to speed with WebAssembly
by drdrey on Friday September 22, 2017 @02:23PM
(#15314489)
WebAssembly is a compilation target (like JVM Bytecode). You need an IDE for the source language, not the target.
Re:Bringing the web up to speed with WebAssembly
by panopticon on Friday September 22, 2017 @03:12PM
(#15314907)
That's his/her point; they were trying to point out why Flash and WebAssembly aren't analogous.. Flash was a cohesive toolchain; not a build target.
I disagree. Flash could draw things without interacting with DOM thorough JS. Also Flash had sophisticated IDE. WebAssembly is just asm.js+ with a strong aim to compile C/C++ for the web, so you don't need to rewrite anything.