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Re:iOS 11 reviewed by irrational on Tuesday September 19, 2017 @12:33PM (#15286138)
Those probably are the only valid options. But let's face it. Unless the game was extremely popular, or has a cult following, it is rather unlikely that anyone will want to pick it up and run with it.

I play board games and there are games nowadays that require an app to play (see for example Alchemists). I've argued that this is a bad idea since at some point the apps will probably stop working as we see happening in iOS 11. But people always argue back that someone will be sure to create a version of the app to keep it going. I may be a cynic, but I think that is incredibly naive to believe that will happen.

Re:iOS 11 reviewed by freehunter on Tuesday September 19, 2017 @03:42PM (#15288122)
I used to have a board game or two that required a VHS tape. Sure, VCRs exist and can be found, but it’s such an outdated technology that people aren’t going to search them out. I know there are some games that require LaserDisc too, same thing but even worse. It’s not necessarily a new development.
Re:iOS 11 reviewed by wingerlang on Tuesday September 19, 2017 @11:12PM (#15290494)
Probably won't happen if he just throws it out on github, but if he can show and prove that it "was quite popular, got a bunch of positive reviews" somehow AND gave some brief overview of the project and effort required to update it then the chance is higher.