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Re:Sockey – A P2P multiplayer soccer game based on WebRTC by pthatcherg on Sunday September 17, 2017 @08:14PM (#15272461)
As I just commented higher up in the thread, it is possible to force UDP if that's what you want.

And while WebRTC is complex, you can ignore almost all of that if you're just doing client to server data channels. You just need to speak ICE lite, DTLS, and SCTP, all of which have libraries. See some of my comments from months ago for more details.

Re:Sockey – A P2P multiplayer soccer game based on WebRTC by vvanders on Sunday September 17, 2017 @08:57PM (#15272629)
> just need to speak ICE lite, DTLS, and SCTP...

I think your proving my point here. That's a lot more to ask than a simple libsodium based crypto + auth token that something like Netcode.io uses.