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Re:Artificial Intelligence Uses Videogame Footage to Recreat... by michaelcampbell on Wednesday September 13, 2017 @11:35PM (#15244814)
Wasn't the mountain surfing/skiing a physics bug, that they liked so much they just kept in the game?
Re:Artificial Intelligence Uses Videogame Footage to Recreat... by croon on Thursday September 14, 2017 @07:30AM (#15246861)
Same thing with bunny hopping in Quake, Half-Life and subsequently Counter-Strike. For an even deeper cut there are at least for older CS-games a sub-genre of surf maps specifically about navigating large areas with lots of pitfalls through that feature (previously bug).
Re:Artificial Intelligence Uses Videogame Footage to Recreat... by talmand on Thursday September 14, 2017 @11:35AM (#15249061)
I believe they took pains to prevent the bunny hopping in Quake 3.
Re:Artificial Intelligence Uses Videogame Footage to Recreat... by croon on Friday September 15, 2017 @09:57AM (#15257173)
Indeed they did try that with a patch, but it had unintended consequences with "regular" movement feeling clunky, so they reverted it. It seems bunny hopping is a tightly linked side-effect of the set of physics rules that make those games "feel" good.