Re:WebSockets and Comet on the iPhone
by drivebyacct2 on Friday July 16, 2010 @12:57PM
(#1521710)
"However, annoyingly Apple decided to disable WebSockets in iOS 4. What's strange was that WebSocket support was in all the previous development releases - oh well..."
Well of course they did. Background/multi task the web browser with WebSockets and you effectively avoid all need to publish to the App Store. Once a standard is chosen for displaying notifications through Javascript to the browser, there will be less and less need for a "native" apps on any platform.
Re:WebSockets and Comet on the iPhone
by fictorial on Friday July 16, 2010 @05:52PM
(#1522733)
I am not sure I understand you. What does WebSockets provide that would make me not need to develop, distribute (!) native iOS apps? WebSockets do not have anything to do with user interfaces, audio, OpenGL, etc.
Re:WebSockets and Comet on the iPhone
by drivebyacct2 on Monday July 19, 2010 @10:02PM
(#1530922)
WebGL, Firefox's new audio APIs and near infinite number of css/js toolkits are blurring the lines in all of those categories. I understand it's a ways off, but if you used nose-bleed versions of Chrome, Pepper, NPAPI, etc you can have extremely close to native capably apps through the browser. This is where I highly expect Android and Chromium OS to converge.
I am already using the gmail widget and its proved to be so useful. I am very pleased that I can now sync it to a mobile platform.
Keep up the good work.
Well of course they did. Background/multi task the web browser with WebSockets and you effectively avoid all need to publish to the App Store. Once a standard is chosen for displaying notifications through Javascript to the browser, there will be less and less need for a "native" apps on any platform.