The method I'd expect for high-throughput communication between js and wasm would be for the wasm code to build structures directly in memory and for JS to traverse those directly using the memory buffer (TypedArray, but really ArrayBuffer).
TypedObjects in ES* will let you directly build lightweight JS objects that are just pointers into an ArrayBuffer.
Edit: Updated to note the fact that I really don't know what the status of TypedObjects is currently..
It is enabled in Firefox nightly, though I don't know if the API is stable yet:
> var Point = new TypedObject.StructType({x:TypedObject.int32, y:TypedObject.int32})
undefined
> new Point({x:1, y:2})
InlineTransparentTypedObject { x: 1, y: 2 }> The TypedObject proposal predates ES2015 and the yearly release model ECMAScript is on now. That said, the Firefox experimental implementation is not based on current standards work. I'm not sure how useful it is to further advertise or to document it in this case.
Lars T. Hansen of Mozilla added:
> IMO it's premature to document TypedObjects. I think TypedObjects are coming back, but initially to support WebAssembly's interaction with JS, and I would expect the TypedObjects' form to be slightly different from what we have now, more suited to that purpose.
So we may look forward to an eventual revised TC39 proposal for TypedObject, one that explicitly considers interoperability with WebAssembly. But that will probably take a long time. Hopefully someone will write a strawman proposal/polyfill soon.
Seemed like a really nice proposal for procedural construction of typed views into ArrayBuffers, and perplexing that talk of it seems to have died down...
I see the main use cases outside of games will be intensive computing tasks. For instance Glimmer/Ember could run it's VM on a different thread using WebWorkers and WASM, the same could go for React and it's virtual dom.
(If so, this seems like a regression compared to unoptimized asm.js.)