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Re:Show HN: LÖVR – VR framework for Lua by joemi on Tuesday September 05, 2017 @04:08PM (#15178679)
Is this related to or just inspired by LÖVE, the 2D game framework for Lua? https://love2d.org/
Re:Show HN: LÖVR – VR framework for Lua by leggomylibro on Tuesday September 05, 2017 @04:15PM (#15178738)
+1, LÖVE is my favorite prototyping framework. It's fast as blazes to develop on.

From a brief look at the github, though, it looks like a custom 3D engine with VR capabilities. Still, it's not like Love2D's API is particularly complex to imitate. That's one of its major appeals.

I was writing one of these in C++ a little while ago, and I remember being impressed at how easy it was to integrate OpenVR with my random OpenGL application. I got to a simple 'stand behind a barrier and shoot box-zombies with the controllers acting as raycast pistols before I dropped the project...

Anyways, cool stuff! I love seeing more open-source work in low-level graphics, even with existing solutions. I was frustrated by the lack of resources to learn 3D graphics math/APIs, and stuff like this can only help.

Re:Show HN: LÖVR – VR framework for Lua by PrimHelios on Tuesday September 05, 2017 @09:15PM (#15180442)
Seems it's just inspired. Last I checked, LOVE used Bitbucket, and LOVR uses Github. Would be kinda strange to spread out your projects over multiple sites like that.
Re:Show HN: LÖVR – VR framework for Lua by VexorLoophole on Wednesday September 06, 2017 @04:35AM (#15182062)
I really liked this framework. It was so well written and easy explained. I wished that there are more use cases of lua. But besides mpv i didn't find any usefull scenarios. And since i normally dont write any games at work, i had to drop lua sadly.