(i don't know why you got down-voted for this comment; i just voted you back up)
You can't just bolt such fundamental shifts in programming idiom and practice onto existing languages and expect to achieve maximum potency. It often takes new languages, which have internalized the "paradigm shift", to fully achieve the potential of transformative development methodologies.
No amount of assembler macros can be as elegant or as effective in facilitating procedural programming as the C language, for example. Similarly, you aren't going to create Python within C unless you already have the idea of Python to work with.
I suspect that these aspects (mocking and unit testing especially) will become ingrained in future languages to degrees we can hardly imagine. I suspect that unit testing will be as much a part of many future languages as loops, assertions, and methods are today, and that running unit tests will be such an integral part of the build process that it will take explaining to describe how it's even possible for them to be apart.
Unfortunately, I think too many language designers are too satisfied with the current state of affairs and don't see the future in these terms.
People often talk about the "next" big languages, and bring up points such as speed, blending of functional/imperative idioms, cross-platform support, etc. But though a lot of this is good, important work it's also very much rehashing old ground. What I think instead we will begin to see within the next decade or so are languages which take the lessons of modern software development practices to heart.
For example, consider modular compilers and the ability to perform source control merges at not just the plain-text line-by-line level but at the parse tree level.
Or, languages designed with refactoring and IDE auto-completion/intelli-sense in mind rather than as a bolt-on after-thought.
Or, more to the point, languages which are designed around the ideas of TDD, BDD, and mocking. To where mocking falls out of the language naturally and effortlessly, or where TDD is as simple and intuitive as REPL. Instead of as it is today, where a lot of this work seems like fighting uphill.