Re:Introducing .NET IL Linker
by srean on Thursday August 31, 2017 @01:19AM
(#15138318)
Curious if you deal with a lot of float32 math (the usual sin cos log tanh) and if so what do you use.
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For the heavy lifting such as scene transformations and animations we delegate in batches to a SIMD optimized native lib.
For the rest, we use System.Math. They are not used enough to be a significant bottleneck.