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Re:ARCore: Augmented reality at Android scale by ocdtrekkie on Tuesday August 29, 2017 @01:43PM (#15126104)
I don't think you can judge Microsoft's approach on update management based on the failure of the platform. The platform failed because there's a monopolist in the space with an 85% market share and huge network effects regarding app development.

Microsoft hit update handling for Windows Mobile spot on. A 2014 Windows Phone today[1] is a safer bet if you value security than any Android on the market right now. May not run the apps you want, but it is going to have the latest security updates.

[1]My Lumia 929 currently is running Windows 14393.1593, released August 8th, 2017. I can safely expect to receive the next update on September 12th.

Re:ARCore: Augmented reality at Android scale by endorphone on Tuesday August 29, 2017 @02:04PM (#15126289)
The platform failed because there's a monopolist in the space with an 85% market share and huge network effects regarding app development.

When Windows Phone 7 was released (this is ignoring that Windows CE was around for about a decade before, giving Microsoft a massive headstart), Android had about 18% of the market. Microsoft leveraged their enormous base of desktop developers, pulling them through various failed initiatives, to get them developing for Windows Phone. Android started effectively from nothing.

In the context of actual history your post is simply surreal.

Re:ARCore: Augmented reality at Android scale by ocdtrekkie on Tuesday August 29, 2017 @02:53PM (#15126702)
In the context of the discussion, your post doesn't make any sense. We're talking about how Windows Mobile fixed updates... which happened multiple years after Windows Phone 7. Windows 10 Mobile is the first version that doesn't handle updates through OEMs the way Google does it. (Even the stricter hardware requirements didn't really set in until Windows Phone 8.)