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Re:The significance of plot without conflict (2012) by ZeroGravitas on Monday August 28, 2017 @12:04PM (#15117533)
That wiki page suggests this has been a conscious process used in Super Mario level design since Super Mario Galaxy:

http://www.eurogamer.net/articles/2015-03-17-how-nintendos-b...

Re:The significance of plot without conflict (2012) by r888888888 on Monday August 28, 2017 @08:07PM (#15121176)
The way this works in terms of design is:

1) A game mechanic is introduced 2) The player is subject to slowly increasing difficult that requires the mechanic 3) The player is forced to demonstrate mastery of mechanic in some new situation, often by combining with other mechanics 4) The player has mastered the mechanic and has the option of using it whenever they want in the future