News for hackers. Stuff that matters.
Re:Dark Patterns: dirty tricks designers use to make people ... by someone_here on Tuesday July 13, 2010 @10:21AM (#1511433)
HN does this to some extent:

* Only allow flagging if viewing the permalink causes less flagging

* No changing votes and small buttons causes people to think more about voting

* Little to no help keeps only the dedicated coming to the site

Re:Dark Patterns: dirty tricks designers use to make people ... by dhs on Tuesday July 13, 2010 @10:52AM (#1511526)
Oh but these are examples for making people not do stuff (like not flag, vote, or even come back to the site). I don't feel like that's evil at all.
Re:Dark Patterns: dirty tricks designers use to make people ... by toadie on Tuesday July 13, 2010 @02:03PM (#1512209)
One "feature" of HN that makes me not to vote is that you can't change your mind. On mobile devices, where it is very easy to hit the wrong arrow, I fall back to read-only mode.
Re:Dark Patterns: dirty tricks designers use to make people ... by sgift on Tuesday July 13, 2010 @11:33AM (#1511653)
What is the difference between convincing people to do something and convincing them not to do something? Both are the same thing: Convincing people to exhibit a desired behaviour.
Re:Dark Patterns: dirty tricks designers use to make people ... by dhs on Tuesday July 13, 2010 @12:09PM (#1511771)
Looking at the headline, the theme here is "dirty tricks". Evil intent. And while I agree that you can use dirty tricks to make people not do something they'd better do, I fail to see how the examples given by the GP speak of evil intent.
Re:Dark Patterns: dirty tricks designers use to make people ... by mortuus on Monday August 16, 2010 @01:09PM (#1608376)
Heard of the Dead Man Test? http://en.wikipedia.org/wiki/Applied_behavior_analysis#Behav... "If a dead man can do it, it ain't behavior, and if a dead man can't do it, then it is behavior."
Re:Dark Patterns: dirty tricks designers use to make people ... by gametheory on Tuesday July 13, 2010 @01:02PM (#1512001)
and the biggest one of all, the inability to downvote.
Re:Dark Patterns: dirty tricks designers use to make people ... by niyazpk on Tuesday July 13, 2010 @01:11PM (#1512033)
You can downvote once you pass a karma threshold. But don't worry about it too much; hopefully you will not be using it much here.
Re:Dark Patterns: dirty tricks designers use to make people ... by epochwolf on Tuesday July 13, 2010 @02:02PM (#1512205)
You can down vote comments once you get 201 karma. Articles can't be downvoted. (And don't you dare use the flag as a downvote, that's a no no ;)