Re:Destroy All Monsters: A Journey into the Caverns of Dunge...
by digi_owl on Saturday August 26, 2017 @04:02AM
(#15104555)
Yeah i think there is too much focus on getting a coherent story and being in the directors chair with current crop of "games".
The story will as much form after the session as during, as the players look back and the events that unfolded and the actions taken.
Most npcs don't need to be fleshed out at all, since they're only there to drive setting/plot. If players interact with non-important npcs too much, you just think of a character from some other story/movie and steal their behavior/attitude. And in fact original dnd would have basically omitted them altogether (and roleplaying in general) since it was focused on the gameplay and dungeon crawling aspects themselves.
You need to tune things to the various player's tastes to a degree, but for the most part the players do half the work for you, and many components of the world no one cares about, and doesn't require expansion. You're just tying everything together, and maintaining sanity in the world.