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Re:Ask HN: Is having videogames in your portfolio/GitHub a b... by everyone on Sunday August 20, 2017 @12:26AM (#15056958)
I think you might share a common misconception on what the hard part of game programming is.

Rendering and shaders and 'technical' stuff are all, as I put it, solved, problems. You can read a book that will show you how to suitably implement them.

Managing the interactions between a dozen different and novel systems, however, is the part and where most seem to fail and what I'd consider the hard part.

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