Re:Ask HN: Is having videogames in your portfolio/GitHub a b...
by everyone on Sunday August 20, 2017 @12:26AM
(#15056958)
I think you might share a common misconception on what the hard part of game programming is.
Rendering and shaders and 'technical' stuff are all, as I put it, solved, problems. You can read a book that will show you how to suitably implement them.
Managing the interactions between a dozen different and novel systems, however, is the part and where most seem to fail and what I'd consider the hard part.
Rendering and shaders and 'technical' stuff are all, as I put it, solved, problems. You can read a book that will show you how to suitably implement them.
Managing the interactions between a dozen different and novel systems, however, is the part and where most seem to fail and what I'd consider the hard part.