Re:More on Dota 2
by Bartweiss on Thursday August 17, 2017 @12:14PM
(#15038072)
Latency ought to be easily enforced, yeah. The other vagaries of human play, like pixel-precision on mouseclicks and mathematical precision calculating damage and health, are harder to model. But I don't think they'll be impossible, and I think they soon won't be a disaster for the AI.
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