News for hackers. Stuff that matters.
Re:More on Dota 2 by Fnoord on Thursday August 17, 2017 @09:04AM (#15036350)
The comparison goes indeed moot, for a myriad of reasons.

Interface is one of the many.

If we look at a game such as WoW we can observe the fights in group content (dungeons and raids) have become more difficult over time. The WoW development team cites a few reasons for that: 1) players have become better so the difficulty has gone up, and 2) boss mods (software) have become better. This software aids the user in observing/notifying (sensing actions) , and executing (processing information and deciding upon it) mechanics on a fight and are available thanks to the LUA engine and API. Ironically, even without such software, that game has improved majorly in communicating mechanics to the player over the years (WoW is from 2004).

Hence aspects like the UI and API are going to affect the quality of gameplay of humans as well. For AI it would only be API.

Furthermore, there is network lag, interface lag, input lag, and cognitive lag. Only the latter seems fair game to me.

There are no comments on this comment yet.