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Re:More on Dota 2 by lvoudour on Thursday August 17, 2017 @08:26AM (#15036068)
>Compared to these problems, the choice of input mechanism is trivial

I don't know why you think the visual/aural problem is trivial. The biggest achievement of AIs so far in this field is classification of static images

Re:More on Dota 2 by bingojess on Thursday August 17, 2017 @08:52AM (#15036266)
Trivial may not be the best word but what they were trying to get the AI to do was learn dota strategy and tactics. It's like teaching alphaGo to play go with a camera.
Re:More on Dota 2 by mirceal on Thursday August 17, 2017 @09:30AM (#15036561)
I disagree. The representation of state is hard for machines. Go/Chess are very simple state wise when compared to Dota. By giving it API access you have eliminated guesswork/approximations from the overall picture
Re:More on Dota 2 by BaronSamedi on Thursday August 17, 2017 @10:41AM (#15037171)
I apologize if my statement was misleading. I do not think the visual problem itself is trivial. I think the choice of input mechanism is tangential to the hard problems actually faced by the AI designers: strategy and tactics.