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Re:Hype or Not? Some Perspective on OpenAI’s DotA 2 Bot by DSrcl on Sunday August 13, 2017 @01:39AM (#15001690)
A lot of dota's mechanics is designed with the assumption that the player is human -- e.g. skills that can be programmed to be released perfectly but are hard for a human (even pro) to do so reliably (Shadow Fiend's raze is one of them).

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