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Re:Intel EOLs Atom Chip Used for Microsoft HoloLens by zeusk on Thursday August 10, 2017 @04:41PM (#14984025)
not sure where you're getting that from, x86 chips are swappable with little design considerations apart from socket, TDP and in very edge cases - IO.

As for hololens, the current version is approaching EOL anyway.

Re:Intel EOLs Atom Chip Used for Microsoft HoloLens by Azerb on Thursday August 10, 2017 @06:12PM (#14984820)
x86 is not easily swappable by any means. From voltage supplies/rail timing, crystal requirements, different device drivers and FW rewrites, etc. Changing CPUs on a modern design is a huge reset.

Source: PM for a hardware product line

Re:Intel EOLs Atom Chip Used for Microsoft HoloLens by evgen on Thursday August 10, 2017 @04:51PM (#14984117)
The Hobbit was _not_ an x86 chip, hence the delay its discontinuation introduced.

I was not suggesting that an architecture change was necessary for Hololens, but are there a large range of low-power/mobile x86 SoCs out there to choose from? I know ARM has sucked up most of the oxygen in this particular room, but surely someone other than Intel is working on a similar line?

Re:Intel EOLs Atom Chip Used for Microsoft HoloLens by zeusk on Thursday August 10, 2017 @05:29PM (#14984489)
> The Hobbit was _not_ an x86 chip, hence the delay its discontinuation introduced.

Exactly my point.

> I was not suggesting that an architecture change was necessary for Hololens, but are there a large range of low-power/mobile x86 SoCs out there to choose from? I know ARM has sucked up most of the oxygen in this particular room, but surely someone other than Intel is working on a similar line?

ARM and x86 have readily available implementation for Windows OneCore.

Re:Intel EOLs Atom Chip Used for Microsoft HoloLens by asveikau on Thursday August 10, 2017 @09:29PM (#14985955)
> As for hololens, the current version is approaching EOL anyway.

Does it make sense to call it "EOL" for a product that never took off? When was the "L"? Wikipedia says released March 2016 for a dev version, and an unspecified time this year as a consumer version. That is a rather short lifetime.