Re:DeepMind and Blizzard Open StarCraft II as an AI Research...
by FrozenVoid on Thursday August 10, 2017 @10:17AM
(#14979893)
You can apply it on higher level like that guy who bruteforced the 7roach rush for Zerg in SC2.
http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-...
Problem is that build orders are just optimizing the opening economy and these unbalanced openings will be just patched out in the future.
The problem is all AI/ML is essentially recorded, recursive, constrained brute forcing.