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Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by kaden on Thursday August 10, 2017 @10:00AM (#14979706)
>Brute-forcing billions of potential moves simply won't work.

The problem is all AI/ML is essentially recorded, recursive, constrained brute forcing.

Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by FrozenVoid on Thursday August 10, 2017 @10:17AM (#14979893)
You can apply it on higher level like that guy who bruteforced the 7roach rush for Zerg in SC2. http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-... Problem is that build orders are just optimizing the opening economy and these unbalanced openings will be just patched out in the future.