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Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by gwern on Wednesday August 09, 2017 @11:42PM (#14976147)
> It still uses a Monte-Carlo Tree Search to get to the level where it can beat human pro players.

I'm not sure this was true of the first AlphaGo, probably wasn't true of the Sedol AlphaGo, and definitely isn't true of Master.

Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by Shoop on Thursday August 10, 2017 @12:22AM (#14976317)
Do you have an article about this? I never heard that AlphaGo moved away from MCTS.
Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by gwern on Thursday August 10, 2017 @07:35PM (#14985368)
It uses MCTS, but that's not the same thing as the claim, now is it? If you look at the win rates in the AG paper for the NN vs MCTS+NN and then consider the performance curve, use of a single TPU, crushing superiority of Master's flawless 60 blitz matches and Ke Jie matches despite very fast moves, the released self-play matches, and comparing with FB's Dark Forest, it's clear that the AG NN all on its own, without any MCTS, is a truly formidable player that would likely crush many pros, although I don't know if it would reach Sedol or Ke Jie levels of play.