Re:DeepMind and Blizzard Open StarCraft II as an AI Research...
by haeffin on Wednesday August 09, 2017 @04:25PM
(#14973241)
SC2 ticks faster than SC1 - you only have 22ms. You don't need to tie everything to tick rate though, a strategy module could update way slower.
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Re:DeepMind and Blizzard Open StarCraft II as an AI Research...
by giblaz on Wednesday August 09, 2017 @05:10PM
(#14973653)
Bingo. If this had the tasks split up among multiple threads/processes correctly and using a very fast performing language + good developers, the tickrate is less important. Some army control module could manage the unit micro within the bound of a tick with other modules updating other info the system draws from to perform actions.