Re:DeepMind and Blizzard Open StarCraft II as an AI Research...
by gobugat on Wednesday August 09, 2017 @04:01PM
(#14973028)
This. Somehow I was expecting the implementation of mechanics to be the easy bit, compared to high-level strategic planning and tactics. Curious to see whether these will emerge by themselves, or if they will need to provide some heuristics (use drops, harass, all-in, etc. )
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