News for hackers. Stuff that matters.
Re:Conway's Game of Life in HTML 5 by powrtoch on Thursday July 08, 2010 @09:52AM (#1497287)
Plenty of patterns can survive in some degree of static. One of the rules is "Any live cell with two or three live neighbours lives on to the next generation." Therefore, a spaceship cell that normally had two neighbors could run into an extra blip, and there would be no effect.

As far as specific patterns that are just generally resilient, Life patterns tend to be pretty fragile, and I would expect this to be an unavoidable consequence of the game's rules, one that would scale to any complex construction you built.

Also, I'm not going to attempt a proof but it sure seems that for any pattern X, you could construct a (pretty simple) pattern Y than would destroy it.

Re:Conway's Game of Life in HTML 5 by Unseelie on Thursday July 08, 2010 @02:26PM (#1498279)
Assume a slower moving boat which fires quick boats forward. In that the 'bullets' would interact with the pattern first, you have a possibility of the things destroying everything in the path of the slow boat. Could work, but the boat itself would need to destroy everything in its path.
Re:Conway's Game of Life in HTML 5 by powrtoch on Thursday July 08, 2010 @04:06PM (#1498584)
Rendering the bullets redundant, no?