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Re:Disney acquires own streaming facilities, will pull Netfl... by jcranmer on Tuesday August 08, 2017 @09:54PM (#14964883)
It's hard to convince someone of something when their income depends on them believing the opposite.

Steam was successful because it combined advantages for producers and consumers with minimal changes to the business model. The old business model is people buy games that come on a CD or DVD in a small cardboard box for $30-50; the new business model is people buy games that finish downloading in a few hours for $30-50. Not really much of a change in revenue stream.

Cable TV, however, relies on splitting up the channels people want into different packages, that each come with lots of channels they don't want. They also need to overcharge you so they can afford to cut the prices for the "package deal" (TV/Phone/Internet bundles). What people want instead is more à la carte options, with a discount from package deals because they're asking for fewer channels.

So moving to a service that would cut piracy would still hurt financially. Another advantage of piracy is that they can blame their financial troubles on "filthy criminals" and use that to extract some benefits from compliant government allies. Offering a less profitable service that reduces piracy robs them of that as well.

Re:Disney acquires own streaming facilities, will pull Netfl... by abrookewood on Tuesday August 08, 2017 @10:34PM (#14965055)
Steam does more than that. It combines social elements (What are my friends playing now? Do they want to join me? What games do they recommend?) and lower price points as well (Summer Sale etc). I know lots of people that stopped pirating games because Steam was reliable (pirated games rarely are), took away the pain (mostly) of patching games and because if you are willing to wait, games are actually pretty cheap.
Re:Disney acquires own streaming facilities, will pull Netfl... by setzer22 on Wednesday August 09, 2017 @05:33AM (#14966918)
And you're forgetting download speeds. When steam started being successful it would take me a full day to download a game, while in steam I could get it in a couple hours maximum.

Maybe that's not true anymore. But I'm sure contributed to steam's success.

Re:Disney acquires own streaming facilities, will pull Netfl... by slau on Wednesday August 09, 2017 @06:08AM (#14967094)
I think there's another point that is very important: Steam was the original cloud.

Back in the day where GMail was heralded as being amazing, and offering 1GB of storage for your mails, Steam came out and said "don't worry about how to install Half-Life/CS, or which patch to apply, I'm automating all of it."

"You don't need to worry about your CDs any more. I'll give you the content, for free, anytime you change PCs."

"Just log in with your Steam account on the cybercafé computer. All the games you own are already installed."

Steam was made mandatory to install the new version of CS (was it the 1.6 release?). That was Valve's best move ever (even though I hated it back in the day).

Re:Disney acquires own streaming facilities, will pull Netfl... by komali2 on Wednesday August 09, 2017 @01:33PM (#14971580)
Save files and settings were sucked into the cloud as well (sometimes). Great for little games I like to play on multiple computers.
Re:Disney acquires own streaming facilities, will pull Netfl... by maccard on Wednesday August 09, 2017 @05:30AM (#14966899)
For me, it's not about the price (within reason). If it's reliable, easy, and centralised, along with an (albeit weak) guarantee that I will have content access if steam goes belly up, I'm in.