Re:Firefox 55: WebVR and more
by mncharity on Tuesday August 08, 2017 @08:43PM
(#14964513)
> I'm going to have to wait
Especially with WebVR, you can use Windows as a troublesome device driver. Running the browser under Windows, either on a separate machine, or if the stars align with your hardware, in a VM. I sometimes run a Vive off a Windows VM - setting up the VM to perform well was a bit fiddly, but it works. And Windows is a lot easier to manage when you can accumulate VM snapshots of it.
For WebVR-ish development, there's my https://github.com/mncharity/node-webvr-alt-stack . Insecure, with no a-frame or lens correction - it was MVP for me. But I use it comfortably on laptop integrated graphics, at 30 fps, in coffeehouses and conference rooms, so that's fun.
I have to wonder if the WebVR spec might be less bad, if it had drawn from a larger community. My favorite bit was WebVR 1.1's getFrameData() - it was spec'ed to take an immutable object, which it would then modify with new data. Sigh.
Especially with WebVR, you can use Windows as a troublesome device driver. Running the browser under Windows, either on a separate machine, or if the stars align with your hardware, in a VM. I sometimes run a Vive off a Windows VM - setting up the VM to perform well was a bit fiddly, but it works. And Windows is a lot easier to manage when you can accumulate VM snapshots of it.
For non-WebVR Vive or Rift use, there's http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/ https://www.youtube.com/user/okreylos/videos .
For WebVR-ish development, there's my https://github.com/mncharity/node-webvr-alt-stack . Insecure, with no a-frame or lens correction - it was MVP for me. But I use it comfortably on laptop integrated graphics, at 30 fps, in coffeehouses and conference rooms, so that's fun.
I have to wonder if the WebVR spec might be less bad, if it had drawn from a larger community. My favorite bit was WebVR 1.1's getFrameData() - it was spec'ed to take an immutable object, which it would then modify with new data. Sigh.