Re:Unreal Engine 4.17 Released
by frik on Tuesday August 08, 2017 @03:15PM
(#14961477)
Agree with you. (not sure about most recent version)
The same with ID Tech, Unity, RAGE and CryTech/Dunia games. One can spot them "from 50 feets away", or at least when trying out the controls, the character physic gets rarely changed at all. (I cannot say the same thing for Frostbite 3 and AnvilNext, the are more modern.) And many Unreal and Unity games use the standard shaders included with the dev kit.
(e.g. Titanfall 2 based on Source 2 still feels very like the controls from Quake 1, well it's based on the same engine after all).
The same with ID Tech, Unity, RAGE and CryTech/Dunia games. One can spot them "from 50 feets away", or at least when trying out the controls, the character physic gets rarely changed at all. (I cannot say the same thing for Frostbite 3 and AnvilNext, the are more modern.) And many Unreal and Unity games use the standard shaders included with the dev kit.
(e.g. Titanfall 2 based on Source 2 still feels very like the controls from Quake 1, well it's based on the same engine after all).