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Re:Light Field Rendering and Streaming for VR and AR [video] by Findeton on Tuesday August 08, 2017 @04:30AM (#14955737)
What about real video recording to generate real VIDEO light fields?

Also: how much processing is it required to get video light fields from video recording (with an array of cameras I suppose)? I mean: does it scale?

Re:Light Field Rendering and Streaming for VR and AR [video] by otoy on Tuesday August 08, 2017 @01:37PM (#14960289)
This is the basis of our work with Facebook which can capture a light field using 6 or 24 cameras. We run a Job on cloud and it comes back as a 3D scene ORBX asset you can load into Octane for Nuke, Unity etc.

https://twitter.com/otoy/status/894972675679965184

Re:Light Field Rendering and Streaming for VR and AR [video] by Findeton on Tuesday August 08, 2017 @05:51PM (#14963189)
Can anyone do it? Is the software to do that open source?
Re:Light Field Rendering and Streaming for VR and AR [video] by otoy on Wednesday August 09, 2017 @04:36AM (#14966619)
You need the camera. The software to process is hosted by us on the cloud, I don't if FB can oss it. At least the ORBX file is open and loads in Unity Nuke and AE
Re:Light Field Rendering and Streaming for VR and AR [video] by orbital-decay on Tuesday August 08, 2017 @06:32AM (#14956326)
Well, Lytro is still in business and they are doing precisely that. https://www.lytro.com/immerge

It's a true plenoptic (light-field) camera.

Re:Light Field Rendering and Streaming for VR and AR [video] by Findeton on Tuesday August 08, 2017 @09:39AM (#14957681)
Well, does that scale well? how much does it cost? Can a camgirl use it to "stream" (not live) her shows, for example?