Re:Light Field Rendering and Streaming for VR and AR [video]
by otoy on Tuesday August 08, 2017 @01:37PM
(#14960289)
This is the basis of our work with Facebook which can capture a light field using 6 or 24 cameras. We run a Job on cloud and it comes back as a 3D scene ORBX asset you can load into Octane for Nuke, Unity etc.
Re:Light Field Rendering and Streaming for VR and AR [video]
by Findeton on Tuesday August 08, 2017 @05:51PM
(#14963189)
Can anyone do it? Is the software to do that open source?
Re:Light Field Rendering and Streaming for VR and AR [video]
by otoy on Wednesday August 09, 2017 @04:36AM
(#14966619)
You need the camera. The software to process is hosted by us on the cloud, I don't if FB can oss it. At least the ORBX file is open and loads in Unity Nuke and AE
Re:Light Field Rendering and Streaming for VR and AR [video]
by orbital-decay on Tuesday August 08, 2017 @06:32AM
(#14956326)
Well, Lytro is still in business and they are doing precisely that. https://www.lytro.com/immerge
It's a true plenoptic (light-field) camera.
Also: how much processing is it required to get video light fields from video recording (with an array of cameras I suppose)? I mean: does it scale?