Re:Launch HN: Dropleaf (YC S17) – subscription service for i...
by VikramR on Monday August 07, 2017 @02:29PM
(#14949936)
Actually we agree with you wholeheartedly.
Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)
Re:Launch HN: Dropleaf (YC S17) – subscription service for i...
by imtringued on Tuesday August 08, 2017 @01:58PM
(#14960580)
You should try to categorize the games by replayability. Story heavy games will be weighted differently than sandbox games.
Have you considered alternative rev share models? Whenever I see this sort of service, I'm concerned that it is going to make shorter games and genres with low replayability even less viable than they currently are. Games that people play for hundreds of hours, like Terraria, Rimworld, or Factorio are going to get the dominant share of the revenue.
You can argue this is fair, but I hate to see the industry moving in a direction that makes games like Inside less viable.