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Re:Rust: Not So Great For Codec Implementing by RealityVoid on Thursday August 03, 2017 @12:55AM (#14917046)
> hardware features that don't require abusing a cumbersome macro system and heavy compiler modification.

I'm confused in that, it's true, I've seen the macro system abused. But for working with things like memory mapped registers and interrupts you don't _need_ to abuse it. It actually looks really nice with with memory-mapped structures that ply on the register structure. Maybe I'm just missing something.

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