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A comment on Nearby Connections 2.0: offline high bandwidth peer to peer device communication. Parent comment
Game API (C++):
void SendReliableMessage( std::vector< std::string > const & remote_endpoint_ids, std::vector< uint8_t > const & payload )
public abstract void sendReliableMessage (GoogleApiClient apiClient, List<String> remoteEndpointIds, byte[] payload)
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Game API (C++):
Nearby API (Java): Note that this requires a "GoogleApiClient" object, which ties it to the mothership.