Re:How I tried to get into game development and failed
by jmull on Friday July 28, 2017 @06:09PM
(#14878008)
I don't think you can separate the core mechanic from the lag. If it's a multiplayer game where the internet is the medium of communication, then any gameplay mechanic has to be tolerant of the lag. If it isn't, you don't have a game.
Dealing with the lag is part of the MVP, not polish.
Re:How I tried to get into game development and failed
by chii on Saturday July 29, 2017 @02:21AM
(#14879834)
this only works if you are testing locally with actual players (sitting locally on the lan). If you/your team is the one doing the testing, you don't get real (player) feedback.
Dealing with the lag is part of the MVP, not polish.