Also if you don't do it already pay a great attention to you engine's specific impulse. It's often a lot more important than thrust, at least outside of first stages and landers.
My go-to combination in the mid game is Mainsail engine for first stage from kerbin launchpad (high thrust and good Isp in the atmosphere) and then switch to the Poodle while in space (not-so-great thrust but high Isp in vacuum). Oh and a healthy amount of "asparagus" staging, it's always a bit annoying to set up but well worth it in KSP.
Later on you unlock even more efficient engines, such as the "Nerv" nuclear engine with an Isp of 800 in vacuum.
Finally you can also mine fuel on planets and asteroid to refuel your tanks, I generally like setting up a "filling station" on minmus to avoid having to haul massive amounts of fuel out of the kerbin gravity well.
The controls feel "wonky" for the most part because, since it's a game more than a simulator, you tend to have way more control authority than is realistically possible, specially with reaction wheels. There are some mods to rebalance that.
[1] https://en.wikipedia.org/wiki/Gravity_turn
[2] https://www.youtube.com/watch?v=_q_8TO4Ag0E
[3] https://en.wikipedia.org/wiki/Reaction_wheel
PS: For someone who always dreamt about working in aerospace, KSP is a blast!