You're going to need a geometric integrator for that, probably an energy-momentum integrator. In practice it is often better to conserve the symplectic form instead of energy, though, and you can show that for fixed time-steps you can't get all of energy/momentum/symplecticity at the same time (I haven't looked at this for a while, a student of the school of Marsden jump in if I'm saying anything wrong). Furthermore, these guarantees all require integrability...
I was asking about these simplified physics engines (in games, etc.) that are probably not deriving physical laws out of whole conservation- (or Noetherian symmetry-) cloth.
The movie folks have larger compute time budgets, and I've seen various geometric integrators used there. I know of at least one studio that uses implicit midpoint for thin shell simulation. The Cal-Tech influence has wormed its way into the graphics research world, at least, and you see some papers pop up there frequently looking at geometric integrators. This Danish guy (I'm forgetting his name) at Disney publishes papers every now and then on the topic.
... does it have conservation of energy? Can you track total energy somehow?
... does it obey approximately some kind of Liouville theorem?