Re:Here be dragons: the same 3D scene implemented with 10 di...
by theresistor on Tuesday July 25, 2017 @08:07PM
(#14852886)
OpenGL has a ton of implicit state. This makes the code look simple, but it's actually very hard to work with, as you always have to be aware of what the current state is. Other APIs are require explicit handling of state (Vulkan takes this to an extreme) which is more verbose, but actually easier to work with.
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