Of course, all this assumes you can design a working board. It's not inherently difficult, but there's a considerable learning curve. There are lots of online resources. For board design, there are lots of packages. I use KiCAD, which is open source, but Eagle is probably more suitable for pro work. (KiCAD is a good package, but the component footprint libraries are not that complete and may be somewhat off.)
(I've used them for blank boards. They do a nice job, but it's not super-fast. All their boards have been good, although once, by mistake, I got boards intended for someone in Japan, and they got my boards. Seeed re-made the boards and shipped again.)
[1] https://www.seeedstudio.com/opl.html [2] https://statics3.seeedstudio.com/fusion/ebook/PCB+DFM+V1.0+....
This reminded me of pcbshopper.com, it's a pretty neat comparison service for PCB houses. The data isn't always perfectly accurate though, especially because it doesn't take sales or other special pricing into account.
Ironically, software really does fundamentally suffer from the same problem too. It just so happens that today's hardware is so powerful relative to most use cases these days that most developers don't run into those problems, until they try to scale (or they scale successfully, but as a result of the success now have the money and incentive to start caring about formerly tiny problems)
It's not so easy with hardware. If you don't understand your stack fully, things can get bulky and expensive fast. I don't know if there really is a good solution here.
The only thing that exists today is a white glove services. If you have enough money, there are plenty of engineering firms that will take your prototype and build you a production version.