Re:Visualizing Large Datasets on the GPU with Vega and MapD
by tmostak on Tuesday July 25, 2017 @10:18AM
(#14847865)
MapD predates good virtual (unified) memory support on GPUs and so we built our own caching mechanism where each GPU has its own buffer pool and pulls from a CPU buffer pool (i.e a network of buffer pools). This approach still has the advantage of giving us a lot of control of where we put data, how much we leave for other processes, as well as allowing us to pin data in VRAM on a specific GPU.
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